Class SidedInventoryFixedWrapper
java.lang.Object
alexiil.mc.lib.attributes.item.compat.InventoryFixedWrapper
alexiil.mc.lib.attributes.item.compat.SidedInventoryFixedWrapper
- All Implemented Interfaces:
 OpenWrapper,net.minecraft.inventory.Inventory,net.minecraft.inventory.SidedInventory,net.minecraft.util.Clearable
public abstract class SidedInventoryFixedWrapper extends InventoryFixedWrapper implements net.minecraft.inventory.SidedInventory
A 
SidedInventory that wraps an FixedItemInv.
 
 One of the Inventory methods must be overridden by subclasses however:
 Inventory.canPlayerUse(PlayerEntity).
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Field Summary
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Constructor Summary
Constructors Constructor Description SidedInventoryFixedWrapper(FixedItemInv inv)Creates aSidedInventoryFixedWrapperwith all of it's slots exposed in every direction.SidedInventoryFixedWrapper(FixedItemInv inv, int[][] slotMap) - 
Method Summary
Modifier and Type Method Description booleancanExtract(int slot, net.minecraft.item.ItemStack stack, net.minecraft.util.math.Direction dir)booleancanInsert(int slot, net.minecraft.item.ItemStack stack, net.minecraft.util.math.Direction dir)int[]getAvailableSlots(net.minecraft.util.math.Direction dir)protected voidresetSlotsTo(int[][] slotMap)Discards the currentavailableSlotsarray and replaces it with the given slot map.protected voidresetSlotsToAll()Discards the currentavailableSlotsarray and replaces it with one that exposes all slots in every direction.Methods inherited from class alexiil.mc.lib.attributes.item.compat.InventoryFixedWrapper
clear, getStack, getWrapped, isEmpty, isValid, markDirty, removeStack, removeStack, setStack, size, softSetInvStack 
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Constructor Details
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SidedInventoryFixedWrapper
Creates aSidedInventoryFixedWrapperwith all of it's slots exposed in every direction. - 
SidedInventoryFixedWrapper
- Parameters:
 inv- TheFixedItemInvto wrap.slotMap- The slots to map. There are 3 different possible lengths you can give for this:- Null or 0: Every slot is available from every direction.
 - 6: Every slot is available from the null direction, and the other slots are direct maps for a Direction.ordinal().
 - 7: index 0-5 are for their respective 
Enum.ordinal(), and index 6 is for the null direction. 
 
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Method Details
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resetSlotsToAll
protected void resetSlotsToAll()Discards the currentavailableSlotsarray and replaces it with one that exposes all slots in every direction. - 
resetSlotsTo
protected void resetSlotsTo(int[][] slotMap)Discards the currentavailableSlotsarray and replaces it with the given slot map.- Parameters:
 slotMap- The slots to map. There are 3 different possible lengths you can give for this:- Null or 0: Every slot is available from every direction.
 - 6: Every slot is available from the null direction, and the other slots are direct maps for a Direction.ordinal().
 - 7: index 0-5 are for their respective 
Enum.ordinal(), and index 6 is for the null direction. 
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getAvailableSlots
public int[] getAvailableSlots(net.minecraft.util.math.Direction dir)- Specified by:
 getAvailableSlotsin interfacenet.minecraft.inventory.SidedInventory
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canInsert
public boolean canInsert(int slot, net.minecraft.item.ItemStack stack, net.minecraft.util.math.Direction dir)- Specified by:
 canInsertin interfacenet.minecraft.inventory.SidedInventory
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canExtract
public boolean canExtract(int slot, net.minecraft.item.ItemStack stack, net.minecraft.util.math.Direction dir)- Specified by:
 canExtractin interfacenet.minecraft.inventory.SidedInventory
 
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