Uses of Class
alexiil.mc.lib.net.ActiveConnection
Package
Description
LibNetworkStack's base library.
LibNetworkStack's minecraft-specific library.
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Uses of ActiveConnection in alexiil.mc.lib.net
Modifier and TypeMethodDescriptionint
NetObjectCache.getId(ActiveConnection connection, T obj)
NetObjectCache.getObj(ActiveConnection connection, int id)
static void
InternalMsgUtil.onReceive(ActiveConnection connection, NetByteBuf buffer)
NetObjectCache.IEntrySerialiser.read(ActiveConnection connection, NetByteBuf buffer)
static void
InternalMsgUtil.send(ActiveConnection connection, NetIdBase netId, alexiil.mc.lib.net.NetIdPath path, NetByteBuf payload)
Sends a packet with it's priority set to it's default priority.static void
InternalMsgUtil.send(ActiveConnection connection, NetIdBase netId, alexiil.mc.lib.net.NetIdPath path, NetByteBuf payload, int priority)
Sends a packet.void
NetIdData.send(ActiveConnection connection)
Sends this signal over the specified connectionvoid
NetIdData.send(ActiveConnection connection, NetIdData.IMsgDataWriter writer)
void
NetIdDataK.send(ActiveConnection connection, T obj)
Sends this signal over the specified connectionvoid
NetIdDataK.send(ActiveConnection connection, T obj, NetIdDataK.IMsgDataWriterK<T> writer)
void
NetIdSignal.send(ActiveConnection connection)
Sends this signal over the specified connectionvoid
NetIdSignalK.send(ActiveConnection connection, T obj)
Sends this signal over the specified connectionabstract void
NetIdTyped.send(ActiveConnection connection, T obj)
Sends this net id over the specified connectionvoid
NetObjectCache.IEntrySerialiser.write(T obj, ActiveConnection connection, NetByteBuf buffer)
ModifierConstructorDescriptionMessageContext(ActiveConnection connection, NetIdBase id)
Read(ActiveConnection connection, NetIdBase id)
Write(ActiveConnection connection, NetIdBase id)
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Uses of ActiveConnection in alexiil.mc.lib.net.impl
Modifier and TypeClassDescriptionclass
class
A connection to the other side - this is either anActiveClientConnection
or anActiveServerConnection
.class
A connection on the server side to a specificServerPlayerEntity
.